AI Insights · Timothy · July 2023
Top 5 Boxing Games on Android in Chile: Q2 2023 Performance
Discover the performance trends of the top 5 boxing games on Android in Chile during Q2 2023, including downloads, revenue, and active user metrics.
In Q2 2023, the top 5 boxing games on the Android platform in Chile showcased varying trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw significant fluctuations in its metrics. The game’s revenue peaked at approximately $40K in the week of May 8, followed by a decline, settling at around $19K by the end of June. Downloads showed a mixed trend, starting at 3.8K at the end of March, dipping mid-quarter, and then recovering to 3.2K in the last week of June. Weekly active users mirrored this pattern, peaking at 10.8K in early May before declining to about 6.8K by the end of the quarter.
Arm Wrestling Master by GOODROID, Inc. experienced a strong start in terms of downloads, with a peak of 13.9K in the week of May 29. However, the numbers fluctuated, ending the quarter with 6.1K downloads. Weekly active users followed a similar trajectory, peaking at 14.6K at the end of May and then decreasing to about 11.2K by the end of June.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS displayed a varied revenue pattern, starting at $0.52K in late March, peaking at $18.45K in early May, and then dropping significantly to around $0.6K by the end of June. Downloads remained relatively stable, averaging around 2.2K to 2.8K throughout the quarter. Weekly active users showed a decline from 3K in late March to approximately 2.1K by the end of June.
Block Fighter: Boxing Battle by KAYAC Inc. saw a steady increase in downloads, starting at 1.2K in late April and reaching 3.8K by the end of June. Active users also exhibited a positive trend, growing from 1.1K in late April to nearly 12K by the end of June. However, no revenue data was available for this period.
Punch Guys from Rollic Games had a variable performance. Downloads fluctuated significantly, peaking at 2.5K in early May and then dropping to around 0.7K by the end of June. Revenue remained minimal throughout the quarter, with only slight increases in early May. Weekly active users showed a peak of 4.6K in mid-May before declining to approximately 2K by the end of June.
For more detailed insights and data, you can visit Sensor Tower.